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I was so thirsty for this and I didn't even know it. Bless this masterpiece.

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I may have missed this while reading through, but, when does the Conflict Turn happen?

I see an 'order' of

Sortie

Downtime

Plan & Prepare

Sortie

Downtime

Plan and Prepare

etc.


Does the Conflict Turn happen after Sorties/before Downtime, after Downtime /before Plan & Prepare, or after P&P/before Sorties?


Additional question- how many moves does an Astir from a Channeler playbook start with? My first reading is two- one that's 'inherent' to the Astir, and one given from the playbook, but that doesn't seem to gel with what some of the Encore playbooks indicate.

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the conflict turn happens after the sortie! before downtime.

astirs only ever have one move, their astir move.

Real shame there are no more community copies, was really looking foward to checking the artwork, since by god it drew me in

Still gonna give the free version a check, though!

Just wanted to say, based! Simply based of you, many thanks!
Been reading, the system seems like an absolute blast!
If I get the chance, will for sure give Encore a check, but for now, got some google sheets set up on every playbook ( + Carrier ) and I'm setting up a campaign.

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Hi, im new to the system, I keep seeing 'Hold 3' etc all over this system and there is absolutely no explanation of what 'Hold' means, does anyone know?
I assume its a resource or a die or something?

1. I strongly recommend you read Apocalypse World - it's a great game in its own right, but it will also set you up for engaging with any PbtA games in the future.

2. To actually answer your question though, hold is a sort of temporary currency, in most cases meant to be spent within the ramifications of the move that generated the hold (a move will be explicit if that's different). In the vast majority of cases, when a move tells you to "hold 3" or another number, it will then tell you how and what to spend that hold on. (do let me know if that's still unclear)

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Page 19  "losing use a weapon until you can re-arm"

Should be " losing use of a weapon until you can re-arm"

Lead A Sortie lacks an explanation of what happens on a failure, minus a short example later in the book. I feel most moves should just list what happens on a failure to be clear.

6- is a move as hard as the GM wants, as per standard PBTA rules, though I'm now realising that... might not actually be explicitly mentioned anywhere, somehow? Good catches on both counts.

Good to know and glad to help.

Also reading through, I,m confused about gear. The book references

"Next, choose from the gear or equipment options your playbook has. Some playbooks have more than one choice." 

But I don't see it listed anywhere how much gear we are supposed to choose? I originally assumed we just got all the gear on the playbook since it didn't list (choose one) like on Approach.


Should add despite all my nit picking I am loving what this game is doing.

That one's defined per playbook, since it differs! It's near the top of each playbook, under 'Gear'. You get everything in that column, but it should define an amount of choices you get from the other one.

I stared at the playbooks for a solid 5 minutes in confusion until I finally saw the line you mentioned. Guess I'm blind. xD
Thanks!

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You mentioned in your review there were no sheets - check the play materials! They're a seperate pdf.

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Be warned that this product is not laid out with physical table use in mind, and there are currently no plans to change that.

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