A downloadable game

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Armour Astir: Advent is a high-fantasy roleplaying game about striking back against an authority that seeks to control you.

It is a game of rival pilots clashing in steel-clad Astirs, of soldiers holding their own against the odds, and of spies and diplomats twisting the world to their ends. It is not a game of careful preparation or pleasant truces;

It's hard to change the world without taking a risk.

Armour Astir: Advent is a PBTA game where the players use their wits, expertise, and their huge magical mechs to fight back against an oppressive power. A love letter to mecha anime and fantasy fiction broadly, Armour Astir is designed to evoke the feel and pace of shows like Mobile Suit Gundam and Escaflowne in an accessible, narrative-focused format: without skimping out when it comes to the exciting action.

As in in-development project, the playtest version of Armour Astir: Advent is available for free! If you just want to try out the game, you don't need to pay a penny: a free version of the rules without the art is included below.

Featuring;

  • Four 'Channeler' playbooks - magical mecha pilots who stride into battle in a custom Astir
  • Four 'Support' playbooks - the engineers, spies and diplomats whose skills lie off the battlefield
  • Customised Astirs - players may pick from examples, or design their own mech as part of character creation
  • Health/Harmless combat - players must force their opponents into a corner by making them take risks or putting them in peril
  • Simple Factions & Conflict Turn - The Authority makes claims and gains hold on Factions who must block their efforts
  • Armour Astir: Artifice - a microgame about creating an Astir for three players, originally created for #WizJam2k19

If you have feedback, concerns or criticism, feel free to contact me at weregazelle@gmail.com with the subject 'Playtest Feedback (Armour Astir)'.

Please remember to rate the game if you enjoy it! Every rating means a lot ♥

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Armour Astir: Advent 33 MB

Community Copies

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Community Copies

If you don't have the budget to purchase the game at full price, for whatever reason, feel free to claim a community copy - no judgement. New copies are added monthly and paid for by purchasers.

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Free Version & Play Materials 13 MB

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Comments

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Would the game break if all the crew were support playbooks?

Probably not? It'd be a weird game though I think

Hi! Love the game, very excited to run it with a couple of my groups, and I'd LOVE to have a playbooks + reference PDF to send them. I saw your comments about wanting form-fillable sheets, and I'd be happy to convert a non-fillable PDF to fillable. Or edit & convert the old ones, which are apparently no longer available? Feel free to hit me up here or @aaronmfking on Twitter. Thanks!

Hey! I can actually update these myself, it's just a lot of work I don't want to really do until playbooks are locked down, because Scribus is a very unwieldy little piece of software.

A new version? Highlights?

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Downtime was completely rewritten!

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The updated conflict turn is really cool. It feels a lot less restrictive and more dynamic!

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Agreed!

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good art

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Wow, this looks wonderful and promising! I can't wait to dig into the PDF. Thanks for this neat looking game!

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This game is awesome, played a couple of sessions and it's amazing how effectively the exchange blows/risk system works for both combat and discussions. We had players exchanging blows to judo throw mechs, to question someone's beliefs, and to flirt! Is there a discord for players of this game? Would love to find more people who are interested!

Glad to hear you're having a good time with ! As for the discord, here's a link :  https://discord.gg/5TCBRW

Deleted 195 days ago

https://discord.gg/5DrDpCr this one should work! sorry about that

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Hi! Thanks for the update to the book. PS: at page 10 there's a:"Once you 6 Spotlight".

Also, I can't fully understand the 4th option in the B-Plan move:"Cut away from the Sortie during a moment when time is precious, giving everyone room to think."

Is this a metagame room to think? I mean, are the players that are no more pressed on, and can take a brake at the game table, to discuss some matters about the actual situation? Or, is this an in-game thing, that "break/pause" the mission, giving extra time to the characters to do "things"?

And, if the right one is the latter, what is that room useful for? Can they roll other moves with no fear that the opposition make moves in fiction? However with a 6- something have to happen... Or am I totally wrong and I can't grasp the whole thing?

You could put extra explainations about that in the example part at page 31, if you feel this useful.

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Thanks for finding that! And yeah, the moment provided by B-Plot is a metatextual one. The b-plot player is basically moving the 'camera' over to their scene for a while, letting the other players think about their situation until the focus is back on them.

Page 59, the last word of the mail text is missing a ".", or maybe some following word. 

About the Appendix Tables, I suggest to call them "d66", not 2d6. Because... you know.

Thanks again!

I have never seen a game that i could play Gundam style while still being wholly unique, not sure about the system yet but the theme and such is top notch!

Nabbed an community copy not too long back, liked it but was busy with other stuff. Just saw the new artwork and extras in the latest update and it pushed me over the edge, just bought a copy!

Whoever gets that community copy better keep the ball rolling! Great work Weregazelle!

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Will there be a blade's of darkness version of this?

you'd probably be better off taking the systems and rules from beam saber (which is blades in the dark, as I assume you meant), and adjusting them to an armour astir fantasy setting instead of a galactic war.

this game looks extremely good and im super excited to play it!!!

I have a question regarding Reserve. The section on creating your own Astir says that certain parts and weapons cost Reserve in order to be chosen. How does one determine how much reserve a given player has to begin with? Is it equivalent to Supply, or something else?


I'm liking what I've already read and am looking forward to playing this game. Thanks for making it!

hey! the mentions of reserve are a holdover from an earlier system. astir parts take up mana now, not reserve! this language will be cleared up in a future update.

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I haven't read that much of the PDF yet, but I just wanted to say that this line under Read the Room: "On a failure, you may ask one of the above questions immediately, but the answer creates a problem or puts you in danger" made me go "Yes!"

I hate coming up with 6- results for "investigation" type moves. I think this will make it much easier!

thankyou! I like to leave 6- open to hard moves most of the time, but sometimes when the opportunity presents itself for something specific I can't resist...