I have never seen a game that i could play Gundam style while still being wholly unique, not sure about the system yet but the theme and such is top notch!
Nabbed an community copy not too long back, liked it but was busy with other stuff. Just saw the new artwork and extras in the latest update and it pushed me over the edge, just bought a copy!
Whoever gets that community copy better keep the ball rolling! Great work Weregazelle!
you'd probably be better off taking the systems and rules from beam saber (which is blades in the dark, as I assume you meant), and adjusting them to an armour astir fantasy setting instead of a galactic war.
I have a question regarding Reserve. The section on creating your own Astir says that certain parts and weapons cost Reserve in order to be chosen. How does one determine how much reserve a given player has to begin with? Is it equivalent to Supply, or something else?
I'm liking what I've already read and am looking forward to playing this game. Thanks for making it!
hey! the mentions of reserve are a holdover from an earlier system. astir parts take up mana now, not reserve! this language will be cleared up in a future update.
I haven't read that much of the PDF yet, but I just wanted to say that this line under Read the Room: "On a failure, you may ask one of the above questions immediately, but the answer
creates a problem or puts you in danger" made me go "Yes!"
I hate coming up with 6- results for "investigation" type moves. I think this will make it much easier!
thankyou! I like to leave 6- open to hard moves most of the time, but sometimes when the opportunity presents itself for something specific I can't resist...
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I have never seen a game that i could play Gundam style while still being wholly unique, not sure about the system yet but the theme and such is top notch!
Nabbed an community copy not too long back, liked it but was busy with other stuff. Just saw the new artwork and extras in the latest update and it pushed me over the edge, just bought a copy!
Whoever gets that community copy better keep the ball rolling! Great work Weregazelle!
Will there be a blade's of darkness version of this?
you'd probably be better off taking the systems and rules from beam saber (which is blades in the dark, as I assume you meant), and adjusting them to an armour astir fantasy setting instead of a galactic war.
this game looks extremely good and im super excited to play it!!!
I have a question regarding Reserve. The section on creating your own Astir says that certain parts and weapons cost Reserve in order to be chosen. How does one determine how much reserve a given player has to begin with? Is it equivalent to Supply, or something else?
I'm liking what I've already read and am looking forward to playing this game. Thanks for making it!
hey! the mentions of reserve are a holdover from an earlier system. astir parts take up mana now, not reserve! this language will be cleared up in a future update.
I haven't read that much of the PDF yet, but I just wanted to say that this line under Read the Room: "On a failure, you may ask one of the above questions immediately, but the answer creates a problem or puts you in danger" made me go "Yes!"
I hate coming up with 6- results for "investigation" type moves. I think this will make it much easier!
thankyou! I like to leave 6- open to hard moves most of the time, but sometimes when the opportunity presents itself for something specific I can't resist...