Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 46 of 46 · Previous page · First page
(1 edit)

Hi! Thanks for the update to the book. PS: at page 10 there's a:"Once you 6 Spotlight".

Also, I can't fully understand the 4th option in the B-Plan move:"Cut away from the Sortie during a moment when time is precious, giving everyone room to think."

Is this a metagame room to think? I mean, are the players that are no more pressed on, and can take a brake at the game table, to discuss some matters about the actual situation? Or, is this an in-game thing, that "break/pause" the mission, giving extra time to the characters to do "things"?

And, if the right one is the latter, what is that room useful for? Can they roll other moves with no fear that the opposition make moves in fiction? However with a 6- something have to happen... Or am I totally wrong and I can't grasp the whole thing?

You could put extra explainations about that in the example part at page 31, if you feel this useful.

(+1)

Thanks for finding that! And yeah, the moment provided by B-Plot is a metatextual one. The b-plot player is basically moving the 'camera' over to their scene for a while, letting the other players think about their situation until the focus is back on them.

Page 59, the last word of the mail text is missing a ".", or maybe some following word. 

About the Appendix Tables, I suggest to call them "d66", not 2d6. Because... you know.

Thanks again!

I have never seen a game that i could play Gundam style while still being wholly unique, not sure about the system yet but the theme and such is top notch!

Nabbed an community copy not too long back, liked it but was busy with other stuff. Just saw the new artwork and extras in the latest update and it pushed me over the edge, just bought a copy!

Whoever gets that community copy better keep the ball rolling! Great work Weregazelle!

(-6)

Will there be a blade's of darkness version of this?

you'd probably be better off taking the systems and rules from beam saber (which is blades in the dark, as I assume you meant), and adjusting them to an armour astir fantasy setting instead of a galactic war.

this game looks extremely good and im super excited to play it!!!

I have a question regarding Reserve. The section on creating your own Astir says that certain parts and weapons cost Reserve in order to be chosen. How does one determine how much reserve a given player has to begin with? Is it equivalent to Supply, or something else?


I'm liking what I've already read and am looking forward to playing this game. Thanks for making it!

hey! the mentions of reserve are a holdover from an earlier system. astir parts take up mana now, not reserve! this language will be cleared up in a future update.

(+1)

I haven't read that much of the PDF yet, but I just wanted to say that this line under Read the Room: "On a failure, you may ask one of the above questions immediately, but the answer creates a problem or puts you in danger" made me go "Yes!"

I hate coming up with 6- results for "investigation" type moves. I think this will make it much easier!

thankyou! I like to leave 6- open to hard moves most of the time, but sometimes when the opportunity presents itself for something specific I can't resist...

Viewing most recent comments 41 to 46 of 46 · Previous page · First page